Triachnid, and the Edmund McMillen I Don't Know
March 15th, 2026
I should mention this is a game about a spider, the frame of beach is taken for dramatic and pretentious effect.
Watching Mewgenics take the world by storm shouldn't surprise me,
in a lot of ways it mirrors the exact phenomenon that was
The Binding of Isaac
in every single one of its iterations, all of which I basically grew up
with. Edmun ''doing it again'' isn't uncharted territory for me, but it is
still impressive to see happen all over again for such a different kind of
game, and especially after watching so many of the guy's projects failing to
leave a mark in that same way, tho that's like asking the Titanic to sink
twice (tho it LITERALLY just happened with Mewgenics as I just said
but I digress).
Recommended watch:
Triachnid's cut section of the Indie Movie
Thank you so much for reaching this point.
What didn't surprise me tho, is to see part of the conversation loop to
McMillen's… sensibilities. It was bound to happen, for every new release
brings a mixture of interesting transgressiveness towards Christianity and
the humor of a man that seems to refuse to grow up from an era that
represented its prime but now it’s long gone, all sprinkled with the kind of
decision making of a guy either too stubborn to change directions or that
lives under a rock. Talking about these things was expected, these things
being there to begin with was expected, they are Edmund
McMillen’s brand in a way, their signature, it is what they
are, what he is…right?
I do not know the man, I am not in his head, nor do I feel the same kind of
admiration I once felt for him, but I thought that I had a good
understanding of his character through his works. He’s pee and poo internet
humor personified, but in that resilience to remain in those younger days,
it processes a mixture of feelings and experiences that are inseparable from
the persona behind the code. A mind with immense talent for design tied to
childhood experiences, producing something thematically interesting out of
them sometimes, but few of those feel like a product of someone
willing to examinate that past, or why did they feel the
way they felt, the only thing that mattered was to make something fun to
play and that faces with shit, that’s the Edmund McMillen I thought I knew,
that’s the only Edmund McMillen there is.
After Triachnid, I’m not sure I can hold on to that claim.
It is still a clear result from the beginning Flash era, both in the context
of its developer and the scene as a whole; an avenue for control
experimentation, short gimmicks that could run in a browser without breaking
but that could hook anyone with the novelty and style alone. On a vacuum, it
fits like a glove, and it a physics platformer like this wouldn’t be worth
paying much mind beyond appreciating the effort of accomplishing this sort
of physics… but that’s not all there’s to it.
There’s an immediately apparent lack of… well, of Edmund himself, something
probably way easier to say in retrospect than it was at the time, but I
can’t understate how… quiet this feels, and I really mean that in a good
way.
Triachnid is slow, almost meditative in essence and vulnerable in
form. It somehow manages to find a way to blend the crass Newgrounds view of
the world and nature with the gimmicky factor and comes out the other side
feeling… sincere. I felt a game that wanted me to be careful, think before I
move, not because of tight platformer but because of the character’s state,
a response out of not wanting them to see them get hurt. It actively seeks
that response through tactility, though the little expressions of the
spider, through the exasperation of moving in the green sludge. Playing
this, you get the feeling of an Edmund that wanted to say something
different, try his hand as something moodier, something less
about
himself, but that still had as much of himself, just in a
different way. Something that gets all but confirmed when watching the game’s cut section of the Indie Movie
(remember that?), which felt like being validated of my assumptions in all
possible ways, even if Edmund’s way of placing into words what he wanted to
accomplish are kinda eyebrow-raising at times.
There’s a part of me that forces me to admit that my fascination with
Triachnid
comes more from what it represents than with the game itself; there’s a
reason I didn’t gave up at the section just before getting swallowed by the
beast, and its that, for all the interesting things that it does and its
moodiness, it can escape the fact that it’s a painful game to play
in ways that go beyond the intended pains in the ass. I can take the
spider’s built-in clumsiness and the slog of moving each individual leg
EVERY day, but the amount of bugs present due to the engine’s imperfections,
the instant deaths and random re-positioning (I got teleported out of
nowhere THRICE), and the environmental clashes and glitches ruin the
experience and vibe it’s actively trying to sell, and the annoyances of a
system DESPERATE to try something cool but being stopped by these things is
sad to see, but I’m also not gonna put my sanity for a fucking spider web
that doesn’t function.
I very much did not like playing through Triachnid… but I’m still
FASCINATED by it. In it, I see a different McMillen, a McMillen intrigued by
the realm of possibilities, by atmosphere, by stories that move through the
act of play… it’s the McMillen I can now see through something like
The End is Nigh
, the McMillen I wish could show himself more often.
I didn’t lie when I said I don’t feel any form of fan-level adoration for
Edmund, this examination isn’t born from that, but I feel that there’s
something incredibly fascinating to see in a guy that I stupidly thought I
had solved, an artist whose limits I though I knew. A stupid kind of though,
and being proved wrong is kind of re-assuring.
Something doesn’t need to be great or passable to captivate you, and for all
its flaws, Triachnid is a wonderful window into a part of the brain
of a guy I believed straight-forward in his thematic craftsmanship.
But I guess the beauty of art is that not even the sky is the limit for that
kind of crap.