Pokémon Legends Arceus, a Tragic Retrospective
October 20th, 2025
That's right I'm talking to you weird beaver, prepare yourself for the rant of a lifetime.
Legends Z-A is out, and you know what that means. If you don’t,
blessed be your soul, but when you step into the proximity of series
discourse, it’s more than apparent that we surprised Scar/Vi levels of
animosity and defense. That is an insane thing to say.
Truth is, I have no interest in Z-A, at least not for now; the game
itself doesn’t really speak to me, but its existence has given me a lot to
think. We exist in a world where the sub-series ‘’Legends’’ is probably here
to stay, and if the last mega leak is anything to go by, then we can change
the ‘’probably’’ to ‘’most likely’’ —funnily enough, this won’t be the last
time the leaks will show their face on here (no spoilers tho, do not worry).
So, ironically, the one game that’s been floating around my mind the most
ended up being that experiment from early 2022, a time frame I seem to be
stuck on whether I want to or not.
And the one question that I still have, the only doubt, is to wonder how in
the fuck we got here.
Hey so has anyone here ever played *Pokémon Diamond/Pearl/Platinum*?
Pokémon reached their key-art cenit at Gen 4 and they never quite managed to top themselves. They came close, tho.
Cool games! One of the cover arts was grey, introduced Carnivine, important
stuff ya’ hear. They also are the quintessential first-RPG for anyone born
between 1999-2003 (except me, the sucker that missed on the games till
B&W and then went back, which made me the weird one out but also Unova
truthers stand united so we win these), an arguably historical piece in the
series mythos, both in an in-game and meta level, that painted the last
strokes into what we now know as modern Pokémon, cementing the trends and
cliches of the series Gen 3 seemed to embrace. Not are the few that point to
the series insistence in repetition and abiding by the established order in
progression and roles that the Pokémon fill, but few are the ones that pay
attention to the *why*, and as irony would have it, it’s a habit born out of
the desire to always start anew.
Gen 3 specifically is not one to bring up lightly, it wasn’t just a tone
setter and a continuation of Game Freak’s downward spiral of production
pipeline, there’s an argument to be made that it alone defined the entirety
of the DS era to come. Gen 5, or at least B1/W1 , realized the concept of a
total reboot with a whole unique Dex that ended up lying dormant in Hoenn’s
making, but that alone could be its own story for another time, and
centering on the scrapped ideas would be quite reductive. Bottom line is:
Gen 3’s development changed Game Freak and its directors.
On the
2003 Nintendo Dream Masuda and Sugimori interview
, fascinating as it is as a whole, is predominated by a self- doubt that is
hard to scratch off while reading. There are few words of actual pride about
the delivered game, overtaken by a sense of sheer relief that it’s all
finally over. A relief that, in game dev, or even in art making in general,
is usually accompanied by a wrenching disappointment. Hoenn is a fascinating
region, an evolution of the nature/technology union this series venerates
that, by design alone, wants to deliver a world that is more than the
battles and captures, an actual space of discovery and lair building, where
biomes take as much of a certain stage as the cities, evolving from mere
archetypical dungeons. Part of me firmly believes that Hoenn’s
idiosyncrasies stuck with Game Freak too, especially Masuda, a man vocal of
the hardships during the development, the life changing events across it,
and of the fear that the world was ready to move on from Pokémon. He doesn’t
really describe this feeling as one of ‘’pressure’’ in later interviews, and
I’m not inclined to believe that’s the word to describe it.
It may just be a collection of difficulties and a working culture that
showed its flaws that pushed them towards something even grander.
“It’s really added up, all those late nights.”
I don't need to tell you how fascinating Gen 3's development was. Looks at this. This says it all. Also, as many things on the write up, this image is cortesy of Lava Cut Content and enhanced by HiResPokémon.
This internal desire festered in the studio, the desire to materialize the
ultimate Pokémon game. The ultimate proclamation of pixelated peace, a real
union of the man-made and nature, but a real connection that everyone in the
world could have, the local advancing into the global, the tradition
expanding into mythology.
And we got Gen 4 out of that.
They are, once again, games as the result of a soft-reboot, philosophies
carried from 3 years prior, for both better and worse. It wouldn’t be until
*Platinum* that issues such a poor national dex, an in-battle slow pace that
was everything but deliberate, and poor enemy team compositions would be
somewhat resolved, but the common denominator between all of these issues
stem from balancing, an aspect that still shines through the
physical/special split alone, but doesn’t change the fact that the focus may
have been elsewhere: make Sinnoh a real, breathing place.
It is continuist in certain aspects —the Battle Frontier, while different in
form, is mostly the same in essence —, but it feels like it’s aiming for a
whole different direction in others; it still represents a breakthrough and
separation, but it’s dead set in achieving that longed union. A center
anchor for every single region to ever exist, the cable links and bases of
old now transforming into the MASSIVE GTS system, worlds that extend
Sinnoh’s reality told in tale, and later down the line, factually playable.
Feels redundant to say it, but just as Wi-Fi changed forever this series
into leaning towards the massified context we see now, something that
transcends the recess fairy tales and local tournaments, it made sure to
swing the pendulum back as much as it could when it came to the actual
region.
In yet another
interview that otherwise should be focused on Platinum’s release
, Masuda and Kawachimaru inevitably end up talking about the franchise as a
whole, what else could they do when discussing THE entry that aimed on
unifying and progressing it all, but the key aspect that interests me is the
change in tone. The DS era seemed one of constant optimism for those at the
helm of the Pokémon creative team, as if they finally struck the fine line
between the ties to childhood memories that spawned the series and the
desire for progress that blends into the falling leaves and the people’s
tradition, and the kindness resulting in it. Sinnoh is a space for community
and affection, where waiting takes even more of a spotlight and the
opportunities for children and people from countries and seas away to
interact in safe, meaningful ways flourish. I see D/P/Pt, and even
tho I don’t see my ideal Pokémon game, I definitely see Game Freak’s, or to
be even more precise, I see Masuda’s.
When this man talks about ‘’Drawing the world of tomorrow on a blank paper
called Pokémon’’ I’m filled with a sensation of hope for humanity that I’ve
only seen replicated by that one time I traded my Kadabra to a random person
online, the internet went bust, and a day later, sad and defeated, I find
the same person I traded my now Alakazam and they gave it back to me. That’s
the kind of world I think Masuda was referring to; small actions in a
vacuum, yes, but that mix the amicable coldness of the code with the love
for people you have yet to know.
All worlds crumble after a while, it seems.
Masuda’s involvement with the franchise seemed to turn into more of a
representative position after Pokémon X&Y, but now we may have
the actual reason for that. Recent leaks, as much as I dread to take them as
factual evidence, point towards a borderline draconian leadership on
Masuda’s part that extended for the first 6 generations of Pokémon, helming
a position of total dominance over its own team, a space where conversation
seemed sparce at best and actively shut down at worst, and it seemed to only
get worse and worse as time progressed, Game Freak’s own structural problems
only worsening the ambience. Even after he was driven away and prohibited
from taking a directorial position, it seems that Shigeru Ohmori followed a
similar path on a kind of uroboros of absolute nightmarish leadership.
If I didn’t know any better, and I kinda don’t, I’d assume the entirety of
the studio was built on sacred grounds and is now cursed for all of
eternity, because holy shit man.
This is already very recent info, one I only became of after I began my
search through interviews from when I was still a goddam fetus. The picture
I was holding up until then didn’t crumble, at least not completely, but it
recontextualized those flowery visions and ideas in not so pretty ways.
The repetition I thought was purely born from the search of digging into the
concepts of duality and constant necessity for re-invention began
transforming into the vision of a man incapable of moving on from the idea
that once captivated the world and where the sole voice that dictated the
rhythm was his and those he deemed worthy to be heard. Suddenly, the idea of
burned-out staff struggling to keep up by the end of Gen 3’s development
makes even more sense. Suddenly, it makes sense why they’d try to change
course once the rains were finally free from the previous grip.
Modern Pokémon has been called a lot of things. Like, a lot. To me, the
better term for them is tragic. Not out of a weird sense of
passive-aggressive contempt or superiority, I really really love Gen 7 for
one, but even at their best, they are games that even after trying out a sea
of concepts alien to a series stuck on its mold, they never get off from the
ground. A duality directly opposed with one another, trying to change time
and time again what a Pokémon journey can even mean without ever daring to
morph its own base. Totems, Stadiums, sandbox progression, all interesting
in a vacuum, all inevitably tied to that which seems to have been set as
stone. There have been strides and efforts to reach those points, but when
the credits hit, they all still had abided by the definition of what
*Pokémon* can only hope to be, seemingly not brave enough to ask ‘’what
comes after next’’.
This is all ignoring the absolute chokehold TPC has on the property and the
multimedia empire around it that conditions even the diameter of Pikachu’s
cheek.
The brand of Pokémon has consumed the idea of Pokémon as games, and you
could’ve said this fact out loud in 2013 and it would have had as much truth
as it does now. Unless Gen 10 marks an absolute shakedown from top to
bottom, which I really doubt and at this point I’d much rather see Game
Freak bringing their A game to greener pastures (which seems to be the
plan), there’s no universe mainline Pokémon can move on from its own
cliches. But maybe that’s exactly it. Maybe what the creatives truly aspire
to, and what the series needs, is to break those ties while holding onto
them with caress.
To start anew is to try to find a new footing.
Hey so has anyone here ever played Pokémon Legends Arceus?
Because I did.
*Pokémon* is not new to the idea of spin-offs and sub-series, but none of
them dare to touch the bastion that was the ones that had a color or mineral
in the title, and the ones developed in-house stray so further away they
pass the realm of ‘’new exciting ideas’’ and reach ‘’another game but with a
Pokémon re-skin’’ territory.
Legends Arceus is different. Even now after ZA’s release, its
legacy yet to be determined, it was the closest the series has ever gotten
to a complete paradigm shift. An entry tied to the pathos and history of the
series while being absolutely free to abide by its own rules, a vision
beyond that one of Masuda’s, not preoccupied with the co-existence of
technology and nature, but with the relationship that binds
us
with an ecosystem that is as scary as it is beautiful, dangerous as it is
interesting. In Sinnoh, cities already have a name, routes at the edge of
the continent have carried a number for ages. In Hisui, everything has yet
to be discovered.
It's also a HUGE mess of a game.
It’s comprised of every single one of the problems you could expect out of a
development that was either troubled and/or mismanaged plus the usual modern
Pokémon fanfare; a wasteland of unrealized potential with plenty of
interesting moments and cute interactions and personalization that just kind
of fizzles out by the time everything’s said and done. So half-baked that,
despite having the most unique art-style the franchise has ever shown since
its jump to 3D, manages to be ugly as sin. Tasteless textures and seemingly
unfinished shadows that would probably hurt a small child if they ran with
them, plateaus and elevations that when put side by side do not feel like
parts of a sensible, cohesive world, but assets placed in an area that tries
to resemble nature as much as possible while only managing poor mimicry.
Perhaps it wouldn’t be so egregious if the game wasn’t actively trying to
sell its own non-existing beauty and wilderness; if it had embraced its more
gamified look and world design, it still would have failed at communicating
a supposedly vibrant region, but at least it would have made for an
interesting collection of land to interact with. As is stands, it’s a poor
man’s version of *Monster Hunter 3*.
The one thing that could have saved, or at the very least, elevated it
beyond its clay-like caves and ruins that only exist to have one tablet to
be read and nothing else, were the Pokémon themselves, and credit where
credit is due, the initial promise is sound. They exist within space, not
just relegated to encounters within the tall grass; every being has a place
in the world to roam around, behaviors telling of its own nature or status,
alpha mons and the likes of the Paras in particular being a standout simply
because they pose a threat and puzzle to YOU. You are not beyond the
wildlife, exercising a passive role and verbal dominance. Get in the mud and
gravel and try to survive as a huge dog breaths fire on you, see how that
feels.
Or don’t. You could always do the same thing over and over again.
Getting to the coastline was the exact moment something within me clicked
and I though ‘’Oh so this is what’s gonna be constantly huh’’. Pokémon have
a place in the world, and absolutely nothing else; they don’t have
interesting interactions with one another, actual routines or relationships
with the environment that surround them. They are, once again, assets in the
world, put in their respective rock or pond with the sole purpose of being
encountered by **you**. You are at the center, even when you are getting
your ass kicked, you are once again a step beyond nature itself, for its
catering to your own comfort. Fauna not as an entity, but a commodity.
I seriously cannot stress upon how fake it looks. It gets even worse in movement.
Throw a smoke bomb and spam heavy balls on their back over and over again,
it works every single time. Every. Single. Time. And the ones it doesn’t.
It’s because it’s either way too high up or the game itself forces you into
a battle. Otherwise, get smokin’, because you are fooling EVERYONE.
Tragic. That word comes back yet again. Especially when you see Hisui not
just a broken space of badly placed polygons, but as an acutal whole.
This is Sinnoh’s past, a region so tied to it that having a chance to play
through its legends of old should be **everything**, and if the quest of
Manaphy was representative of the whole game, then we’d be talking about a
commendable effort. Instead, it borders on depressing.
I’ve seen the story of Team Galactic and the Diamond and Pearl clans
described as ‘’infantilized’’ elsewhere, but using that adjective is a
severe misrepresentation of the ripple effects the mistreatment the
treatment of Hisui has for the entire series. A region that was literally
strippedfrom its name, the clans born of the very first
settlers (it is implied there were never proper natives of Hisui other than
Pokémon, but still) completely forgotten or unseen in their own future, the
ruins once named in their beliefs and honor now either forgotten or actively
devoured by colonizers that, as much as the game tries to present them in a
positive light, are the biggest imperial force in the whole region, and ages
later their remnants have turned into a fascist-inspired organization, the
leader of which dreams to destroy a land their ancestors took and re-shaped
so they can create their new, ‘’perfect’’ one.
The Sinnoh of D/P/Pt suddenly feels… strange. Still
beautiful, still enormous, but with the context of a past so supossedly
hopeful and fun, the only thing we got out of it was strengthening the ties
between human and Pokémon, a noble objective that doesn’t fucking matter
because the game makes an effort to show it was still happening either way,
and the ones that were terrified of these animals until they found ways to
use them for their own good and taming them was Team Galactic.
The world of tomorrow is shrouded in an uncharacteristic pessimism, a
reluctant acceptance that entire cultures are doomed to fall into the
background on a world accepting of the same kind of fuckers wanting to screw
it all up over and over again. The Volo of today is the Cyrus of tomorrow,
and who knows who will come the day after.
Legends Arceus feels like the end result of Japan’s own complicated
history of colonialism and Game Freak’s current fears and state, whether it
is intentional or not. For that, it is a game that fascinates me like no
other, and the more I think about, the more I feel pushed away by the final
note it decides to leave on, but the more I struggle to look away as well.
It is the eulogy of a studio that still lives on, a sad, complicated one. A
tragic one.
Everything D/P/Pt brought is everything Legends Arceus
forsakes: no grand trading system, no grand battles that extend for minutes
you can play with everyone in the world, none of the same excitement for the
future. Part of this is obviously the new setting, but be it accidentally or
otherwise, it ends up being the antithesis to what follows it
chronologically, in spirit and form.
I do not think it succeeds, but the truth of the matter is that, in essence,
it’s a game about You, the player, and the direct relationship with the
environment, the solitude that comes from it. The interactions feel smaller,
sparce, and in turn they feel even more special when they happen. Every time
another player retrieves you backpack after dying, the only form of direct
online interaction besides trading via-code, it hits differently. You never
see their name or from when they are. It’s just an act that happens, a
kindness in the middle of nothing. Legends Arceus speaks to a
quieter form of virtue, not to great results… but it feels sincere.
I still do not know how to feel about Legends Arceus. Its making
couldn’t be more conditioned by the factors of its own franchise even if it
tried to, and at the same time, it couldn’t feel more differently. Not
because you get to fight Pokémon and dodge roll (the Dark Solusus of
Pokimon???!!!!!1111), but because it finally wants to bring something new,
add an ‘’and’’ the idea of the Ultimate Pokémon Game, even if that means
crumbling the status quo of the series, by any means necessary.
I’m not sure I like Legends Arceus. It was a game I really needed
back in 2022, a game that allowed me to focus on the cute interactions
between my team members and to spend hours upon hours running in Hisui
instead of thinking about my grief everyday all day. But now, 3 years later,
I’m not sure I like what it has to show or even say, even if I cannot stop
thinking about. It’s a game that sounds defeated with itself while trying to
give everything it has, and even tho that everything ain’t much, it’s
something. Something different.
When people praise Legends Arceus by just saying it’s a ‘’step in
the right direction’’, I don’t think it’s a backhanded compliment, or at
least I do not say it myself with those intentions. It’s a different
direction, as flawed and reticent as it might be, at least it aims somewhere
else.
Pokémon ain’t stopping, for one because it cannot be stopped, but also
because it has some of the most dedicated creatives to ever lay fingers on
the videogame medium; the fact the last three major Pokémon gens released in
a playable state at all despite the HENIOUS conditions and budget/time
constraints deserves an award and a hug to every single one of those poor
bastards. Legends Arceus is, if anything, something they needed to
get off their chest, in more ways than one. And maybe, just maybe, by
dissecting it’s flawed, forgotten past, accepting a grim future that easts
itself over and over again…
Maybe then they can fill out the goddamn canvas once and for all.
Massive shout-out to
Lava Cut Content, a haven for information and intreviews that made this review/retrospective possible to begin with.
Thank you so much for reaching this point.