On Duck Hunt, the Intention of Play and Hardware
February 20th, 2026
This cover art can be found in 90 percent of second hand stores in Spain and I think that's really endearing.
Back in July of 2024, it must have been around the 20th or so if I’m not
remembering things wrong or screwing up the math, me and a friend had to go
back to our town after a trip with some other pals to the Mediterranean
coast; we took a bus to the capital, spent an hour or two with another
friend on there, and prepared ourselves mentally the best we could for the 9
hour long bus trek back home—during which the lights screw up and wouldn’t
turn off so we ended up getting like an hour or less of sleep. Fun!
Ignoring the insomnia, there was another… interesting thing (?) that
happened during those never-ending hours, and as dumb as it was, for some
reason my brain kept coming back to it, something I couldn’t stop thinking
about.
Originally published on Backloggd on Novemeber 22nd, 2024, with changes made for a better reading experience. I'm also taking this chanve to confirm, I am indeed still intending in moving
most of my Backloggd write-ups to here, little bu little, tho I'm struggling with those that don't really fit into the single blog post format, and I don't want to clog the site with older write-ups so soon.
Maybe I'll do some extravaganzas/collections and upload them in batches that I think will fit? Let me know if you like the idea, and I might go for that and put some of them up on here from time to time. Until that, thanks for reading!
Thank you so much for reaching this point.
There were some sort of small screens/tablets in front of each seat; it
wasn’t the first time I had seen one of those, but it was the first ever I
saw them working! They were what you would expect, a thing to watch films or
connect your phone to, nothing special…but then I noticed a certain section
with the name ‘’Games’’ on it. Now, I am not what you would call tech-savvy,
but it did intrigue me what kind of games the kind of machine that struggled
with menu transitions could run, so I clicked not really knowing what to
expect aside of maybe checkers or something… and then I see
Duck Hunt
.
I don’t know why, but they had fucking Duck Hunt, and I just had to
check that out ‘cause I still didn’t really know what it actually was. Like,
it was knock-off? A bootleg mobile port? Maybe they just decided to add a
NES emulator just because (it definitely wasn’t that, but it would have been
really funny)? Well… I’m still not sure what it was. Probably the second
option since the game itself was apparently the exact same thing with but
with touch controls, extreme lag and slow-downs, and the texts in the Movie
Maker font.
You don’t really know what it’s like to be completely out of your mind till
you play Duck Hunt like that at fucking 4 in the morning on a
moving vehicle. I didn’t play for long, only half an hour or so, and that’s
when that should have ended: a mildly bizarre occurrence, which I thought
was pretty funny, which I would forget about and not pay much thought about
right afterwards… suffices to say that wasn’t what really happened.
My friend who watched me play and tried it did forget about it as any human
being with a functioning brain with more than three neurons would. Sadly, I
don’t enjoy such luxury. After that I just stared at the screen for a
moment. Looking at the game’s section, seeing the Duck Hunt cover
art plastered on it. Feeling myself during a metamorphosis that would turn
me into the most pedantic version of myself. And I could only think one
thing.
…Did I actually play Duck Hunt?
In the strict meaning of the word, yeah, I probably did, but… did I really?
Duck Hunt is, to me, the quintessential ‘’toy videogame’’, the
forefather of a whole home-console genre, at least partially. There isn’t
really a final objective, you pick up the light gun and shoot ducks or discs
till you fail, that’s it. Comparing it to other light-gun games is a losing
battle, there ain’t a real sense of finality you can get of
Duck Hunt
‘cause it lacks a sense of final victory. Hell, it technically does end,
but it’s more-so a by-product of an in-game error than an actual
presence of ending.
You don’t play Duck Hunt with the intent of getting from an A to a
B point, you play it for the sake of the experience of playing it, just like
a toy (and even then, I use the term very loosely considering that there ARE
toys that offer some kind of objective; you can argue that shooting ducks
and going through level to level is a form of objective in of itself, and
it’s a fair point, but it’s a never-ending one.)
So then, that leads to the question: ‘’What is the
experience
of Duck Hunt?’’, and I don’t think anyone would argue that the Zapper
is that experience, or at least makes up for a huge portion
of it. So then, that leads me to another question... What happens when you
take the Zapper out of the equation?
Video games are such a deeply fascinating medium in which the system tends
to be as important as the game in question, or at least in a far more
noticeable way than anything you could find in most of the audiovisual
spectrum. Touch-screens, unique controllers, accessories, even a dumb
novelty of something like Toys-to-Life reminds us that the way this whole
industry came back after a massive crisis was through a grey brick of a
console and a slow-moving toy robot.
This blabbering is getting more and more deranged as it goes and I know it,
but it isn’t a rant about emulation itself because there isn’t much to
discuss: the best emulation tools are always gonna lend a hand in matters
of… well, emulating the game through and through. So, the reality is that
playing a game as it was ‘’intended’’ is more of a matter on the hands of
the players themselves. That or the conditions surrounding them, whichever
they may be, preventing them from engaging with it by those means.
Would experiencing a tech demo such as Wii Sports, so intrinsically
designed around motion controls, without a proper way to replicate the
control system actually qualify as having played it? Is there any point to
playing something like Kinect Sports without a goddamned Kinect? Would
playing Ratchet & Clank: Tools of Destruction without a Sixaxis
invalidate your whole experience with it?
It's a fucked-up question not because it’s necessarily a hard one to answer,
but because the answer may be unsatisfactory.
There isn’t a definitive yes or no, it’s even hard to
pinpoint where the kind of would be. It’s inevitably gonna matter,
especially in most of the cases which I’ve focused on which hardware and
software are designed with one and other in mind, and don’t even get me
started in some Arcade machines. You’ve probably hard people say something
along the lines of ‘’You have to play it on a original machine to
get it
’’, and those statements hold a ton of truth. Dames can be elevated or even
diminished by the ‘’intended’ experience, and even when it’s the latter,
there’s just something unique about it that poor or buggy feeling, something
that makes them what they are, even when what they are
isn’t good. There’s something so incredibly memorable when you get to see
them through those eyes.
But then there’s the other side of the coin, the side of accessibility,
emulation and even re-releases. Some games may be a completely different
experience, others may be improved but become distant from what they once
were, yet nothing changes the fact that you are playing them. Maybe missing
that added depth, but in turn you’ll get a perhaps more personal
experience. I still think it isn’t exactly idea to distance the developer’s
voice from their art and give the player the meat of the deciding factors in
how to engage with it in every aspect, but in an era of
piss-poor preservation where so many machines are either lost to time for
some or outright left to rot, it's not only the one choice available, but
one that brings its ups.
Nobody is gonna come to your house and threat you to gunpoint if you decide
to emulate Gyromite and play it without R.O.B or a second player…
well, maybe the No.1 Gyromite purist, but you know what? Fuck ‘em!
Would it be a 1 to 1 experience? Absolutely not, but those who want it will
undoubtedly chase it with all the means they have, I should know because I’m
one of those nerds, but not everyone needs to be on that boat. Sometimes you
want to sit down and play the fucking game, and you want it not to be a
headache. Or sometimes, life puts in front of you a horrible version of a
game it doesn’t have any right to be in that state, yet there is, and even
when it's different, even with those changes, you are still playing it.
The experience of Duck Hunt as it released was through a CRT screen
and a Zapper. But when that’s out of the question, what’s wrong with making
do with what you have?
So, in a way, I did play Duck Hunt, an uniquely
bad Duck Hunt, yet unique nonetheless. A Duck Hunt I may
not get to experience ever again. A Duck Hunt on the country
highway late at night, barely functioning yet still moving.
A Duck Hunt that I’ll remember.